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Humo Guest
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Posted: Tue Jul 18, 2006 4:31 pm Post subject: What about crafting? |
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| Haven't heard much about it |
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Gasper Guest
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Posted: Tue Jul 18, 2006 7:18 pm Post subject: |
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I wan't to be a smith  |
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Froggy Guest
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Posted: Wed Jul 19, 2006 5:01 am Post subject: |
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Thats what Marc said about it:
| Quote: | FYI, I'm working on the crafting system right now and I can tell you this much, if we can pull off what I have in mind you'll be very, very happy. This is one the game system's that I'm aiming for "revolutionary " and not just evolutionary. While I normally prefer evolutionary systems (less risk) there are some systems that I really want to do something quite unique with and this is one of them.
Crafting will be an important part of this game but keep in mind the following core principles:
1) All major crafting skills (leaving room just in case we want to do some pure "fluff" ones in the future) are geared to the waging of battles both on the large and small scale.
2) The crafting system will not require you to create 100s of items to advance a level, rank, etc.
3) The crafting system must be enjoyable, otherwise why bother?
4) The system will not encourage farming, whether for loot or through the crafting system.
5) They will be a wide range of items available for creation and use. WH is full of great and glorious items and so will our game.
6) The game will not be all about the Phat Loot though. smile |
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miffo
Joined: 05 Sep 2007 Posts: 5
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Posted: Wed Sep 05, 2007 12:06 pm Post subject: hi |
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hey guys how u doin _________________ by mitch |
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